fix gamemode player join
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@@ -1,8 +1,8 @@
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# Lobby Systems v1.5.5 — Fabric 26.2
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# Lobby Systems v1.5.6 — Fabric 26.2
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Server-side lobby routing untuk Minecraft 26.2/Fabric. v1.5.5 mengubah proses login agar Lobby menjadi initial dimension player sebelum world awal dikirim ke client, sehingga tidak ada lagi teleport join yang ditunda atau "persinggahan" di dimension terakhir.
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Server-side lobby routing untuk Minecraft 26.2/Fabric. v1.5.6 mengubah proses login agar Lobby menjadi initial dimension player sebelum world awal dikirim ke client, sehingga tidak ada lagi teleport join yang ditunda atau "persinggahan" di dimension terakhir.
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**v1.5.5 login placement fix:** player data tetap dibaca untuk menyimpan posisi gameplay terakhir, tetapi sebelum `PlayerList` mengirim initial world state, Lobby Systems mengganti initial level, posisi, yaw/pitch, dan gamemode ke konfigurasi Lobby. Mekanisme scheduled join teleport dari versi sebelumnya telah dihapus. `compile.bat` / `compile.sh` tetap mendeteksi JAR versi yang sama dan menawarkan Compile ulang atau Git-only.
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**v1.5.6 login placement fix:** player data tetap dibaca untuk menyimpan posisi gameplay terakhir, tetapi sebelum `PlayerList` mengirim initial world state, Lobby Systems mengganti initial level, posisi, yaw/pitch, dan gamemode ke konfigurasi Lobby. Mekanisme scheduled join teleport dari versi sebelumnya telah dihapus. `compile.bat` / `compile.sh` tetap mendeteksi JAR versi yang sama dan menawarkan Compile ulang atau Git-only.
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**v1.5.0 feature release:** Portal Visual System menambahkan permukaan swirl ungu memakai block state vanilla `minecraft:nether_portal`, dengan axis X/Z yang ditentukan otomatis dari WorldEdit selection. Frame boleh memakai block apa saja. `manageDimensionGamemode` tetap default `true`, compatibility warning Dimensional Inventories tetap aktif, dan bridge WorldEdit 7.4.x tetap dipakai.
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@@ -90,7 +90,7 @@ State penting Lobby Systems memakai separator agar mudah terlihat di server cons
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============================================
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```
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## Struktur konfigurasi v1.5.5
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## Struktur konfigurasi v1.5.6
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```text
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config/
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+1
-1
@@ -5,6 +5,6 @@ minecraft_version=26.2
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loader_version=0.19.3
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loom_version=1.17-SNAPSHOT
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fabric_api_version=0.156.0+26.2
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mod_version=1.5.5
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mod_version=1.5.6
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maven_group=id.dartokloning
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archives_base_name=lobby-systems
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@@ -30,10 +30,11 @@ public final class DimensionGameModeManager {
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private final Map<String, String> configured = new LinkedHashMap<>();
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private final Map<UUID, String> lastDimension = new ConcurrentHashMap<>();
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private final Map<UUID, Integer> joinEnforcementTicks = new ConcurrentHashMap<>();
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private final Map<UUID, Integer> joinSyncTicks = new ConcurrentHashMap<>();
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private static final int JOIN_ENFORCEMENT_DURATION_TICKS = 100; // 5 detik
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private static final int JOIN_ENFORCEMENT_INTERVAL_TICKS = 5; // 0.25 detik
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// Koreksi post-login pada +1, +5, dan +20 tick. JOIN sendiri melakukan
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// apply immediate (stage +0) sebelum antrean ini dimulai.
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private static final int JOIN_SYNC_FINAL_TICK = 20;
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public boolean load() {
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if (!Files.exists(PATH)) {
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@@ -88,28 +89,55 @@ public final class DimensionGameModeManager {
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applyConfiguredMode(player, dimension, true);
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}
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Integer remaining = joinEnforcementTicks.get(uuid);
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if (remaining != null) {
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if (remaining <= 0) {
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joinEnforcementTicks.remove(uuid);
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Integer elapsed = joinSyncTicks.get(uuid);
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if (elapsed != null) {
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int next = elapsed + 1;
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if (next == 1 || next == 5 || next == JOIN_SYNC_FINAL_TICK) {
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applyJoinSyncStage(player, dimension, next);
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}
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if (next >= JOIN_SYNC_FINAL_TICK) {
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joinSyncTicks.remove(uuid);
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} else {
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if (remaining % JOIN_ENFORCEMENT_INTERVAL_TICKS == 0) {
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applyConfiguredMode(player, dimension, true);
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}
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joinEnforcementTicks.put(uuid, remaining - 1);
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joinSyncTicks.put(uuid, next);
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}
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}
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}
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}
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/**
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* Selama beberapa detik pertama setelah login, gamemode dikoreksi berulang.
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* Ini sengaja dibuat sebagai stabilization window karena vanilla player-data
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* maupun mod lain dapat menerapkan state player sedikit lebih lambat dari event JOIN.
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* Setelah window selesai, player tidak terus-menerus dipaksa kecuali berpindah dimension.
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* Menjadwalkan koreksi gamemode singkat sesudah JOIN. Initial world placement
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* tetap immediate; hanya gamemode yang dikoreksi pada +1, +5, dan +20 tick.
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*/
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public void beginJoinEnforcement(UUID uuid) {
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joinEnforcementTicks.put(uuid, JOIN_ENFORCEMENT_DURATION_TICKS);
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joinSyncTicks.put(uuid, 0);
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}
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private void applyJoinSyncStage(ServerPlayer player, String dimension, int tick) {
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String configuredMode = configured.get(normalizeDimension(dimension));
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if (configuredMode == null) return;
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GameType before = player.gameMode.getGameModeForPlayer();
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applyConfiguredMode(player, dimension, false);
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GameType after = player.gameMode.getGameModeForPlayer();
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LobbyLog.state(
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"JOIN GAMEMODE SYNC",
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"Player: " + player.getName().getString(),
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"Dimension: " + dimension,
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"Expected: " + configuredMode,
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"Before: " + gameTypeName(before),
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"After: " + gameTypeName(after),
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"Stage: +" + tick + " tick" + (tick == JOIN_SYNC_FINAL_TICK ? " / final" : "")
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);
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}
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private static String gameTypeName(GameType type) {
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if (type == null) return "unknown";
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if (type == GameType.SURVIVAL) return "survival";
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if (type == GameType.CREATIVE) return "creative";
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if (type == GameType.ADVENTURE) return "adventure";
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if (type == GameType.SPECTATOR) return "spectator";
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return type.toString().toLowerCase();
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}
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/**
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@@ -126,7 +154,7 @@ public final class DimensionGameModeManager {
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public void onDisconnect(UUID uuid) {
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lastDimension.remove(uuid);
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joinEnforcementTicks.remove(uuid);
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joinSyncTicks.remove(uuid);
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}
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public String get(String dimension) {
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@@ -25,7 +25,6 @@ import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.GameType;
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import net.minecraft.world.level.gamerules.GameRule;
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import id.dartokloning.lobbysystems.mixin.ServerPlayerGameModeAccessor;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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@@ -975,17 +974,11 @@ public final class LobbySystemsMod implements ModInitializer {
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player.gameMode.setLevel(target);
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player.snapTo(c.lobbyX, c.lobbyY, c.lobbyZ, c.lobbyYaw, c.lobbyPitch);
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if (c.manageDimensionGamemode) {
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String configuredMode = DIMENSION_GAMEMODES.get(c.lobbyDimension);
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GameType gameType = DimensionGameModeManager.parseMode(configuredMode);
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if (gameType != null && player.gameMode.getGameModeForPlayer() != gameType) {
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GameType previousMode = player.gameMode.getGameModeForPlayer();
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ServerPlayerGameModeAccessor accessor = (ServerPlayerGameModeAccessor) player.gameMode;
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accessor.lobbySystems$setPreviousGameModeForPlayer(previousMode);
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accessor.lobbySystems$setGameModeForPlayer(gameType);
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gameType.updatePlayerAbilities(player.getAbilities());
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}
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}
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// Jangan mengubah gamemode internal pada fase pre-login. Vanilla masih
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// memulihkan gamemode tersimpan selama lifecycle login. Jika kita mengubah
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// field internal di sini, server dapat menganggap mode sudah benar sehingga
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// ServerPlayer#setGameMode() sesudah JOIN tidak mengirim update ke client.
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// Gamemode Lobby disinkronkan setelah JOIN oleh DimensionGameModeManager.
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LobbyLog.state(
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"PLAYER PRE-LOGIN PLACEMENT",
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@@ -1,20 +0,0 @@
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package id.dartokloning.lobbysystems.mixin;
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import net.minecraft.server.level.ServerPlayerGameMode;
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import net.minecraft.world.level.GameType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Accessor;
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/**
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* Akses internal gamemode hanya untuk fase pre-login, sebelum connection player siap.
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* Kita tidak memanggil ServerPlayer#setGameMode di titik ini karena method tersebut
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* dapat mencoba mengirim update network terlalu dini.
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*/
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@Mixin(ServerPlayerGameMode.class)
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public interface ServerPlayerGameModeAccessor {
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@Accessor("gameModeForPlayer")
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void lobbySystems$setGameModeForPlayer(GameType gameType);
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@Accessor("previousGameModeForPlayer")
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void lobbySystems$setPreviousGameModeForPlayer(GameType gameType);
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}
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@@ -4,8 +4,7 @@
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"compatibilityLevel": "JAVA_25",
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"mixins": [
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"ServerLevelGameRulesMixin",
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"PlayerListMixin",
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"ServerPlayerGameModeAccessor"
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"PlayerListMixin"
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],
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"injectors": {
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"defaultRequire": 1
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