LesRaisinsArmor — Fabric 26.2 private port

Target: Minecraft 26.2, Fabric Loader 0.19.3, Fabric API 0.156.0+26.2, GeckoLib 5.5.4, Java 25.

This first port baseline keeps all original GeckoLib geo models, armor textures, inventory textures, translations, armor stat data (converted into registration-time ArmorMaterial values), and recipes. Epic Fight compatibility and Forge-only integrations were intentionally removed.

Build

Windows: compile.bat Linux/macOS: ./compile.sh

The scripts verify Java 25, download Gradle 9.5.1 locally when needed, then run clean build.

Current port scope

  • All original armor items are registered, including the two-piece joker_armed set present in the Forge source.
  • Defense, toughness, knockback resistance, enchantability, durability, equip sound, and repair ingredients are migrated from the original armor_data JSON.
  • GeckoLib 5 armor rendering is wired to the original Bedrock/GeckoLib models and textures.
  • Items are added to the vanilla Combat creative tab.
  • Forge datasync/networking was removed because armor stats are now deterministic at registration time.

Follow-up parity work

The Forge source's full-set effects (Attacker, Defender, Scout, Medical), player-body-part hiding used to reduce model clipping, and any remaining 26.2 recipe/tag schema adjustments should be validated in-game after the first successful compile. These are intentionally isolated from the baseline so compiler/API errors can be resolved first.

Versioning

Starting with Port 7, this private Fabric 26.2 port uses its own release line. 0.7.0-alpha is the first version on that line. The upstream Forge version is retained only as source/provenance context.

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Java 58.5%
Batchfile 32%
Shell 9.5%