fix leggings

This commit is contained in:
Darto KLoning
2026-09-08 19:45:11 +07:00
parent fe53871e8e
commit d406a6ffd8
6 changed files with 258 additions and 20 deletions
+8
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@@ -1,3 +1,11 @@
# 0.10.0-alpha - Legging visibility, branding, and release workflow
- Fixed vanilla player legs/pants showing through LesRaisinsArmor leggings. Any LR leggings now hide both vanilla leg and pants layers, including suits whose upstream `armor_display` JSON omitted a leggings section.
- Added the supplied `icon.png` as the Fabric mod icon at `assets/lrarmor/icon.png`.
- Renamed the canonical project documentation from `README-PORT.md` to `README.md` for Gitea/Git hosting.
- Added `release.bat`, driven by `gradle.properties`, for preparing versioned release artifacts and optional Git tagging.
- Port remains alpha while full-set gameplay effects and dedicated-server parity continue to be validated.
# Port iteration 7
## 0.7.0-alpha
+56 -16
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@@ -1,30 +1,70 @@
<p align="center">
<img src="docs/images/logo.png" width="256" alt="LesRaisinsArmor Fabric">
<img src="src/main/resources/assets/lrarmor/icon.png" width="192" alt="LesRaisinsArmor logo">
</p>
# LesRaisinsArmor — Fabric 26.2 private port
Target: Minecraft 26.2, Fabric Loader 0.19.3, Fabric API 0.156.0+26.2, GeckoLib 5.5.4, Java 25.
Private Fabric port of **LesRaisinsArmor** for Minecraft 26.2.
This first port baseline keeps all original GeckoLib geo models, armor textures, inventory textures, translations, armor stat data (converted into registration-time ArmorMaterial values), and recipes. Epic Fight compatibility and Forge-only integrations were intentionally removed.
**Current port version:** `0.10.0-alpha`
## Build
Windows: `compile.bat`
Linux/macOS: `./compile.sh`
The scripts verify Java 25, download Gradle 9.5.1 locally when needed, then run `clean build`.
Target stack: Minecraft 26.2, Fabric Loader 0.19.3, Fabric API 0.158.0+26.2, GeckoLib 5.5.4, Java 25.
## Current port scope
- All original armor items are registered, including the two-piece `joker_armed` set present in the Forge source.
- Defense, toughness, knockback resistance, enchantability, durability, equip sound, and repair ingredients are migrated from the original `armor_data` JSON.
- GeckoLib 5 armor rendering is wired to the original Bedrock/GeckoLib models and textures.
- Items are added to the vanilla Combat creative tab.
- Forge datasync/networking was removed because armor stats are now deterministic at registration time.
## Follow-up parity work
The Forge source's full-set effects (Attacker, Defender, Scout, Medical), player-body-part hiding used to reduce model clipping, and any remaining 26.2 recipe/tag schema adjustments should be validated in-game after the first successful compile. These are intentionally isolated from the baseline so compiler/API errors can be resolved first.
- Original tactical armor items, textures, GeckoLib models, recipes, repair ingredients, and armor stats are retained/ported.
- GeckoLib 5 armor rendering works on Fabric 26.2, including player body-part hiding to prevent vanilla skin layers clipping through the armor.
- LesRaisinsArmor leggings always hide the vanilla left/right legs and pants layers while equipped.
- Dedicated **LesRaisins Armor** creative tab is available.
- Epic Fight and Forge-only integration are intentionally not part of this Fabric port.
- Full-set gameplay effects are implemented server-side:
- **Attacker / Better Armor:** +15 armor toughness and +0.25 knockback resistance.
- **Scout / Lightweight:** +0.025 movement speed.
- **Defender / Heavy Armor:** -0.02 movement speed and health damage ×0.85.
- **Medical / Self-Healing Device:** below 30% health, Regeneration IV for 5 seconds followed by a 30-second cooldown.
## Build
Windows:
```bat
compile.bat
```
Linux/macOS:
```sh
./compile.sh
```
`compile.bat` reads the release version from `gradle.properties`. If the exact current-version JAR already exists, it can skip rebuilding and go directly to Git integration. Git push is retried up to three times per round.
## Run development client/server
Windows:
```bat
run-client.bat
run-server.bat
```
Linux/macOS:
```sh
./run-client.sh
./run-server.sh
```
## Release helper
On Windows:
```bat
release.bat
```
The release helper reads `mod_version` from `gradle.properties`, ensures the matching JAR exists (and can build it when missing), copies release artifacts to `release/<version>/`, and can create/push the Git tag `v<version>`.
## Versioning
Starting with Port 7, this private Fabric 26.2 port uses its own release line. `0.7.0-alpha` is the first version on that line. The upstream Forge version is retained only as source/provenance context.
This Fabric port uses its own version line. It is still **alpha** while gameplay parity and dedicated-server behavior continue to be validated. The upstream Forge version is retained only as provenance/context.
+1 -1
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@@ -8,6 +8,6 @@ loom_version=1.17-SNAPSHOT
fabric_api_version=0.158.0+26.2
geckolib_version=5.5.4
mod_version=0.9.0-alpha
mod_version=0.10.0-alpha
maven_group=me.xjqsh
archives_base_name=lrarmor
+177
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@@ -0,0 +1,177 @@
@echo off
setlocal EnableExtensions EnableDelayedExpansion
REM ============================================================
REM LesRaisinsArmor - Fabric Release Helper (Windows)
REM Version is read exclusively from gradle.properties.
REM ============================================================
cd /d "%~dp0"
set "GRADLE_PROPERTIES=%CD%\gradle.properties"
set "MOD_VERSION="
set "MINECRAFT_VERSION="
set "ARCHIVES_BASE_NAME="
if not exist "%GRADLE_PROPERTIES%" (
echo [ERROR] gradle.properties tidak ditemukan.
goto :failed
)
for /f "usebackq tokens=1,* delims==" %%A in ("%GRADLE_PROPERTIES%") do (
if "%%A"=="mod_version" set "MOD_VERSION=%%B"
if "%%A"=="minecraft_version" set "MINECRAFT_VERSION=%%B"
if "%%A"=="archives_base_name" set "ARCHIVES_BASE_NAME=%%B"
)
if not defined MOD_VERSION (
echo [ERROR] mod_version tidak ditemukan atau kosong di gradle.properties.
goto :failed
)
if not defined MINECRAFT_VERSION set "MINECRAFT_VERSION=26.2"
if not defined ARCHIVES_BASE_NAME set "ARCHIVES_BASE_NAME=lrarmor"
set "JAR_PATH=%CD%\build\libs\%ARCHIVES_BASE_NAME%-%MOD_VERSION%.jar"
set "SOURCES_JAR_PATH=%CD%\build\libs\%ARCHIVES_BASE_NAME%-%MOD_VERSION%-sources.jar"
set "RELEASE_ROOT=%CD%\release"
set "RELEASE_DIR=%RELEASE_ROOT%\%MOD_VERSION%"
set "RELEASE_JAR=%RELEASE_DIR%\%ARCHIVES_BASE_NAME%-%MOD_VERSION%.jar"
echo ============================================
echo LesRaisinsArmor - Release Helper
echo Minecraft : %MINECRAFT_VERSION%
echo Version : %MOD_VERSION%
echo Tag : v%MOD_VERSION%
echo ============================================
echo.
if not exist "%JAR_PATH%" (
echo [INFO] JAR v%MOD_VERSION% belum ditemukan.
choice /C YN /N /M "Compile sekarang? [Y/N]: "
if errorlevel 2 goto :cancelled
call "%CD%\compile.bat" --build-only
if errorlevel 1 (
echo [ERROR] Compile gagal. Release dibatalkan.
goto :failed
)
)
if not exist "%JAR_PATH%" (
echo [ERROR] JAR release tetap tidak ditemukan:
echo %JAR_PATH%
goto :failed
)
if exist "%RELEASE_DIR%" (
echo [INFO] Folder release v%MOD_VERSION% sudah ada:
echo %RELEASE_DIR%
choice /C YN /N /M "Timpa artifact release versi ini? [Y/N]: "
if errorlevel 2 goto :cancelled
rmdir /S /Q "%RELEASE_DIR%"
)
mkdir "%RELEASE_DIR%" >nul 2>&1
copy /Y "%JAR_PATH%" "%RELEASE_JAR%" >nul
if errorlevel 1 goto :failed
if exist "%SOURCES_JAR_PATH%" copy /Y "%SOURCES_JAR_PATH%" "%RELEASE_DIR%\" >nul
if exist "%CD%\README.md" copy /Y "%CD%\README.md" "%RELEASE_DIR%\README.md" >nul
if exist "%CD%\PORT-CHANGELOG.md" copy /Y "%CD%\PORT-CHANGELOG.md" "%RELEASE_DIR%\PORT-CHANGELOG.md" >nul
if exist "%CD%\LICENSE" copy /Y "%CD%\LICENSE" "%RELEASE_DIR%\LICENSE" >nul
where certutil.exe >nul 2>&1
if not errorlevel 1 (
certutil -hashfile "%RELEASE_JAR%" SHA256 | findstr /V /I "hash CertUtil" > "%RELEASE_DIR%\SHA256SUMS.txt"
)
echo.
echo [SUCCESS] Artifact release siap:
echo %RELEASE_DIR%
echo.
dir /B "%RELEASE_DIR%"
echo.
choice /C YN /N /M "Buat dan push Git tag v%MOD_VERSION%? [Y/N]: "
if errorlevel 2 goto :success
where git.exe >nul 2>&1
if errorlevel 1 (
echo [ERROR] Git tidak ditemukan di PATH. Artifact tetap aman.
goto :git_failed
)
git rev-parse --is-inside-work-tree >nul 2>&1
if errorlevel 1 (
echo [ERROR] Folder ini bukan Git repository. Artifact tetap aman.
goto :git_failed
)
set "DIRTY="
for /f "delims=" %%G in ('git status --porcelain') do set "DIRTY=1"
if defined DIRTY (
echo [ERROR] Working tree masih memiliki perubahan yang belum di-commit.
echo [INFO] Commit/push dulu dengan compile.bat agar tag menunjuk source release yang benar.
git status --short
goto :git_failed
)
git rev-parse "v%MOD_VERSION%" >nul 2>&1
if not errorlevel 1 (
echo [INFO] Tag v%MOD_VERSION% sudah ada secara lokal; tidak membuat ulang.
) else (
git tag -a "v%MOD_VERSION%" -m "LesRaisinsArmor v%MOD_VERSION%"
if errorlevel 1 goto :git_failed
)
set /a PUSH_ROUND=1
:push_round
set /a PUSH_ATTEMPT=1
:push_attempt
echo [INFO] Push tag attempt !PUSH_ATTEMPT!/3 ^(round !PUSH_ROUND!^)...
git push origin "v%MOD_VERSION%"
if not errorlevel 1 goto :success
if !PUSH_ATTEMPT! LSS 3 (
set /a PUSH_ATTEMPT+=1
timeout /t 2 /nobreak >nul
goto :push_attempt
)
echo [WARN] Push tag gagal setelah 3 percobaan.
choice /C YN /N /M "Coba push tag 3x lagi? [Y/N]: "
if errorlevel 2 goto :git_failed
set /a PUSH_ROUND+=1
goto :push_round
:git_failed
echo.
echo [WARN] Tahap Git/tag belum selesai, tetapi artifact release sudah dibuat.
goto :end_error
:success
echo.
echo ============================================
echo RELEASE v%MOD_VERSION% SIAP
echo ============================================
echo Artifact: %RELEASE_DIR%
echo ============================================
goto :end_ok
:cancelled
echo.
echo [INFO] Release dibatalkan oleh pengguna.
goto :end_ok
:failed
echo.
echo [ERROR] Release gagal.
goto :end_error
:end_ok
echo.
pause
exit /b 0
:end_error
echo.
pause
exit /b 1
@@ -43,7 +43,20 @@ public final class ArmorDisplayPolicy {
}
Map<String, Integer> slots = CACHE.computeIfAbsent(armor.suitId(), ArmorDisplayPolicy::loadSuit);
return slots.getOrDefault(slotName(expectedType), 0);
int configuredMask = slots.getOrDefault(slotName(expectedType), 0);
// Every LesRaisinsArmor leggings model replaces the vanilla player legs visually.
// Some upstream armor_display JSON files omitted a leggings section, which leaves
// the skin/pants visible through the GeckoLib model. Always hide both vanilla
// leg layers while LR leggings are equipped; suit JSON can still add other parts.
if (expectedType == ArmorType.LEGGINGS) {
configuredMask |= ArmorDisplayMask.LEFT_LEG
| ArmorDisplayMask.LEFT_PANTS
| ArmorDisplayMask.RIGHT_LEG
| ArmorDisplayMask.RIGHT_PANTS;
}
return configuredMask;
}
private static String slotName(ArmorType type) {
+2 -2
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@@ -24,12 +24,12 @@
"fabric-api": "*",
"geckolib": ">=5.5.4"
},
"icon": "assets/lrarmor/icon.png",
"mixins": [
"lrarmor.mixins.json",
{
"config": "lrarmor.client.mixins.json",
"environment": "client"
}
]
],
"icon": "assets/lrarmor/icon.png"
}