diff --git a/PORT-CHANGELOG.md b/PORT-CHANGELOG.md
index 3f5d22c..96d1e44 100644
--- a/PORT-CHANGELOG.md
+++ b/PORT-CHANGELOG.md
@@ -1,3 +1,11 @@
+# 0.10.0-alpha - Legging visibility, branding, and release workflow
+
+- Fixed vanilla player legs/pants showing through LesRaisinsArmor leggings. Any LR leggings now hide both vanilla leg and pants layers, including suits whose upstream `armor_display` JSON omitted a leggings section.
+- Added the supplied `icon.png` as the Fabric mod icon at `assets/lrarmor/icon.png`.
+- Renamed the canonical project documentation from `README-PORT.md` to `README.md` for Gitea/Git hosting.
+- Added `release.bat`, driven by `gradle.properties`, for preparing versioned release artifacts and optional Git tagging.
+- Port remains alpha while full-set gameplay effects and dedicated-server parity continue to be validated.
+
# Port iteration 7
## 0.7.0-alpha
diff --git a/README.md b/README.md
index db61fe0..c31164c 100644
--- a/README.md
+++ b/README.md
@@ -1,30 +1,70 @@
-
+
# LesRaisinsArmor — Fabric 26.2 private port
-Target: Minecraft 26.2, Fabric Loader 0.19.3, Fabric API 0.156.0+26.2, GeckoLib 5.5.4, Java 25.
+Private Fabric port of **LesRaisinsArmor** for Minecraft 26.2.
-This first port baseline keeps all original GeckoLib geo models, armor textures, inventory textures, translations, armor stat data (converted into registration-time ArmorMaterial values), and recipes. Epic Fight compatibility and Forge-only integrations were intentionally removed.
+**Current port version:** `0.10.0-alpha`
-## Build
-Windows: `compile.bat`
-Linux/macOS: `./compile.sh`
-
-The scripts verify Java 25, download Gradle 9.5.1 locally when needed, then run `clean build`.
+Target stack: Minecraft 26.2, Fabric Loader 0.19.3, Fabric API 0.158.0+26.2, GeckoLib 5.5.4, Java 25.
## Current port scope
-- All original armor items are registered, including the two-piece `joker_armed` set present in the Forge source.
-- Defense, toughness, knockback resistance, enchantability, durability, equip sound, and repair ingredients are migrated from the original `armor_data` JSON.
-- GeckoLib 5 armor rendering is wired to the original Bedrock/GeckoLib models and textures.
-- Items are added to the vanilla Combat creative tab.
-- Forge datasync/networking was removed because armor stats are now deterministic at registration time.
-## Follow-up parity work
-The Forge source's full-set effects (Attacker, Defender, Scout, Medical), player-body-part hiding used to reduce model clipping, and any remaining 26.2 recipe/tag schema adjustments should be validated in-game after the first successful compile. These are intentionally isolated from the baseline so compiler/API errors can be resolved first.
+- Original tactical armor items, textures, GeckoLib models, recipes, repair ingredients, and armor stats are retained/ported.
+- GeckoLib 5 armor rendering works on Fabric 26.2, including player body-part hiding to prevent vanilla skin layers clipping through the armor.
+- LesRaisinsArmor leggings always hide the vanilla left/right legs and pants layers while equipped.
+- Dedicated **LesRaisins Armor** creative tab is available.
+- Epic Fight and Forge-only integration are intentionally not part of this Fabric port.
+- Full-set gameplay effects are implemented server-side:
+ - **Attacker / Better Armor:** +15 armor toughness and +0.25 knockback resistance.
+ - **Scout / Lightweight:** +0.025 movement speed.
+ - **Defender / Heavy Armor:** -0.02 movement speed and health damage ×0.85.
+ - **Medical / Self-Healing Device:** below 30% health, Regeneration IV for 5 seconds followed by a 30-second cooldown.
+## Build
+
+Windows:
+
+```bat
+compile.bat
+```
+
+Linux/macOS:
+
+```sh
+./compile.sh
+```
+
+`compile.bat` reads the release version from `gradle.properties`. If the exact current-version JAR already exists, it can skip rebuilding and go directly to Git integration. Git push is retried up to three times per round.
+
+## Run development client/server
+
+Windows:
+
+```bat
+run-client.bat
+run-server.bat
+```
+
+Linux/macOS:
+
+```sh
+./run-client.sh
+./run-server.sh
+```
+
+## Release helper
+
+On Windows:
+
+```bat
+release.bat
+```
+
+The release helper reads `mod_version` from `gradle.properties`, ensures the matching JAR exists (and can build it when missing), copies release artifacts to `release//`, and can create/push the Git tag `v`.
## Versioning
-Starting with Port 7, this private Fabric 26.2 port uses its own release line. `0.7.0-alpha` is the first version on that line. The upstream Forge version is retained only as source/provenance context.
+This Fabric port uses its own version line. It is still **alpha** while gameplay parity and dedicated-server behavior continue to be validated. The upstream Forge version is retained only as provenance/context.
diff --git a/gradle.properties b/gradle.properties
index 2d07254..31dc18f 100644
--- a/gradle.properties
+++ b/gradle.properties
@@ -8,6 +8,6 @@ loom_version=1.17-SNAPSHOT
fabric_api_version=0.158.0+26.2
geckolib_version=5.5.4
-mod_version=0.9.0-alpha
+mod_version=0.10.0-alpha
maven_group=me.xjqsh
archives_base_name=lrarmor
diff --git a/release.bat b/release.bat
new file mode 100644
index 0000000..42aed44
--- /dev/null
+++ b/release.bat
@@ -0,0 +1,177 @@
+@echo off
+setlocal EnableExtensions EnableDelayedExpansion
+
+REM ============================================================
+REM LesRaisinsArmor - Fabric Release Helper (Windows)
+REM Version is read exclusively from gradle.properties.
+REM ============================================================
+
+cd /d "%~dp0"
+
+set "GRADLE_PROPERTIES=%CD%\gradle.properties"
+set "MOD_VERSION="
+set "MINECRAFT_VERSION="
+set "ARCHIVES_BASE_NAME="
+
+if not exist "%GRADLE_PROPERTIES%" (
+ echo [ERROR] gradle.properties tidak ditemukan.
+ goto :failed
+)
+
+for /f "usebackq tokens=1,* delims==" %%A in ("%GRADLE_PROPERTIES%") do (
+ if "%%A"=="mod_version" set "MOD_VERSION=%%B"
+ if "%%A"=="minecraft_version" set "MINECRAFT_VERSION=%%B"
+ if "%%A"=="archives_base_name" set "ARCHIVES_BASE_NAME=%%B"
+)
+
+if not defined MOD_VERSION (
+ echo [ERROR] mod_version tidak ditemukan atau kosong di gradle.properties.
+ goto :failed
+)
+if not defined MINECRAFT_VERSION set "MINECRAFT_VERSION=26.2"
+if not defined ARCHIVES_BASE_NAME set "ARCHIVES_BASE_NAME=lrarmor"
+
+set "JAR_PATH=%CD%\build\libs\%ARCHIVES_BASE_NAME%-%MOD_VERSION%.jar"
+set "SOURCES_JAR_PATH=%CD%\build\libs\%ARCHIVES_BASE_NAME%-%MOD_VERSION%-sources.jar"
+set "RELEASE_ROOT=%CD%\release"
+set "RELEASE_DIR=%RELEASE_ROOT%\%MOD_VERSION%"
+set "RELEASE_JAR=%RELEASE_DIR%\%ARCHIVES_BASE_NAME%-%MOD_VERSION%.jar"
+
+echo ============================================
+echo LesRaisinsArmor - Release Helper
+echo Minecraft : %MINECRAFT_VERSION%
+echo Version : %MOD_VERSION%
+echo Tag : v%MOD_VERSION%
+echo ============================================
+echo.
+
+if not exist "%JAR_PATH%" (
+ echo [INFO] JAR v%MOD_VERSION% belum ditemukan.
+ choice /C YN /N /M "Compile sekarang? [Y/N]: "
+ if errorlevel 2 goto :cancelled
+ call "%CD%\compile.bat" --build-only
+ if errorlevel 1 (
+ echo [ERROR] Compile gagal. Release dibatalkan.
+ goto :failed
+ )
+)
+
+if not exist "%JAR_PATH%" (
+ echo [ERROR] JAR release tetap tidak ditemukan:
+ echo %JAR_PATH%
+ goto :failed
+)
+
+if exist "%RELEASE_DIR%" (
+ echo [INFO] Folder release v%MOD_VERSION% sudah ada:
+ echo %RELEASE_DIR%
+ choice /C YN /N /M "Timpa artifact release versi ini? [Y/N]: "
+ if errorlevel 2 goto :cancelled
+ rmdir /S /Q "%RELEASE_DIR%"
+)
+
+mkdir "%RELEASE_DIR%" >nul 2>&1
+copy /Y "%JAR_PATH%" "%RELEASE_JAR%" >nul
+if errorlevel 1 goto :failed
+
+if exist "%SOURCES_JAR_PATH%" copy /Y "%SOURCES_JAR_PATH%" "%RELEASE_DIR%\" >nul
+if exist "%CD%\README.md" copy /Y "%CD%\README.md" "%RELEASE_DIR%\README.md" >nul
+if exist "%CD%\PORT-CHANGELOG.md" copy /Y "%CD%\PORT-CHANGELOG.md" "%RELEASE_DIR%\PORT-CHANGELOG.md" >nul
+if exist "%CD%\LICENSE" copy /Y "%CD%\LICENSE" "%RELEASE_DIR%\LICENSE" >nul
+
+where certutil.exe >nul 2>&1
+if not errorlevel 1 (
+ certutil -hashfile "%RELEASE_JAR%" SHA256 | findstr /V /I "hash CertUtil" > "%RELEASE_DIR%\SHA256SUMS.txt"
+)
+
+echo.
+echo [SUCCESS] Artifact release siap:
+echo %RELEASE_DIR%
+echo.
+dir /B "%RELEASE_DIR%"
+
+echo.
+choice /C YN /N /M "Buat dan push Git tag v%MOD_VERSION%? [Y/N]: "
+if errorlevel 2 goto :success
+
+where git.exe >nul 2>&1
+if errorlevel 1 (
+ echo [ERROR] Git tidak ditemukan di PATH. Artifact tetap aman.
+ goto :git_failed
+)
+
+git rev-parse --is-inside-work-tree >nul 2>&1
+if errorlevel 1 (
+ echo [ERROR] Folder ini bukan Git repository. Artifact tetap aman.
+ goto :git_failed
+)
+
+set "DIRTY="
+for /f "delims=" %%G in ('git status --porcelain') do set "DIRTY=1"
+if defined DIRTY (
+ echo [ERROR] Working tree masih memiliki perubahan yang belum di-commit.
+ echo [INFO] Commit/push dulu dengan compile.bat agar tag menunjuk source release yang benar.
+ git status --short
+ goto :git_failed
+)
+
+git rev-parse "v%MOD_VERSION%" >nul 2>&1
+if not errorlevel 1 (
+ echo [INFO] Tag v%MOD_VERSION% sudah ada secara lokal; tidak membuat ulang.
+) else (
+ git tag -a "v%MOD_VERSION%" -m "LesRaisinsArmor v%MOD_VERSION%"
+ if errorlevel 1 goto :git_failed
+)
+
+set /a PUSH_ROUND=1
+:push_round
+set /a PUSH_ATTEMPT=1
+:push_attempt
+echo [INFO] Push tag attempt !PUSH_ATTEMPT!/3 ^(round !PUSH_ROUND!^)...
+git push origin "v%MOD_VERSION%"
+if not errorlevel 1 goto :success
+if !PUSH_ATTEMPT! LSS 3 (
+ set /a PUSH_ATTEMPT+=1
+ timeout /t 2 /nobreak >nul
+ goto :push_attempt
+)
+
+echo [WARN] Push tag gagal setelah 3 percobaan.
+choice /C YN /N /M "Coba push tag 3x lagi? [Y/N]: "
+if errorlevel 2 goto :git_failed
+set /a PUSH_ROUND+=1
+goto :push_round
+
+:git_failed
+echo.
+echo [WARN] Tahap Git/tag belum selesai, tetapi artifact release sudah dibuat.
+goto :end_error
+
+:success
+echo.
+echo ============================================
+echo RELEASE v%MOD_VERSION% SIAP
+echo ============================================
+echo Artifact: %RELEASE_DIR%
+echo ============================================
+goto :end_ok
+
+:cancelled
+echo.
+echo [INFO] Release dibatalkan oleh pengguna.
+goto :end_ok
+
+:failed
+echo.
+echo [ERROR] Release gagal.
+goto :end_error
+
+:end_ok
+echo.
+pause
+exit /b 0
+
+:end_error
+echo.
+pause
+exit /b 1
diff --git a/src/client/java/me/xjqsh/lesraisinsarmor/client/display/ArmorDisplayPolicy.java b/src/client/java/me/xjqsh/lesraisinsarmor/client/display/ArmorDisplayPolicy.java
index a830548..874b782 100644
--- a/src/client/java/me/xjqsh/lesraisinsarmor/client/display/ArmorDisplayPolicy.java
+++ b/src/client/java/me/xjqsh/lesraisinsarmor/client/display/ArmorDisplayPolicy.java
@@ -43,7 +43,20 @@ public final class ArmorDisplayPolicy {
}
Map slots = CACHE.computeIfAbsent(armor.suitId(), ArmorDisplayPolicy::loadSuit);
- return slots.getOrDefault(slotName(expectedType), 0);
+ int configuredMask = slots.getOrDefault(slotName(expectedType), 0);
+
+ // Every LesRaisinsArmor leggings model replaces the vanilla player legs visually.
+ // Some upstream armor_display JSON files omitted a leggings section, which leaves
+ // the skin/pants visible through the GeckoLib model. Always hide both vanilla
+ // leg layers while LR leggings are equipped; suit JSON can still add other parts.
+ if (expectedType == ArmorType.LEGGINGS) {
+ configuredMask |= ArmorDisplayMask.LEFT_LEG
+ | ArmorDisplayMask.LEFT_PANTS
+ | ArmorDisplayMask.RIGHT_LEG
+ | ArmorDisplayMask.RIGHT_PANTS;
+ }
+
+ return configuredMask;
}
private static String slotName(ArmorType type) {
diff --git a/src/main/resources/fabric.mod.json b/src/main/resources/fabric.mod.json
index 347d855..5275374 100644
--- a/src/main/resources/fabric.mod.json
+++ b/src/main/resources/fabric.mod.json
@@ -24,12 +24,12 @@
"fabric-api": "*",
"geckolib": ">=5.5.4"
},
- "icon": "assets/lrarmor/icon.png",
"mixins": [
"lrarmor.mixins.json",
{
"config": "lrarmor.client.mixins.json",
"environment": "client"
}
- ]
+ ],
+ "icon": "assets/lrarmor/icon.png"
}