the effect full suite
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@@ -53,3 +53,12 @@ Dedicated-server runtime verification remains a later test step; this iteration
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- After a successful build, the script can commit and push the repository.
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- Git push retries automatically up to three times per round; after three failures the user can choose another three-attempt round or stop.
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- Added `.gitignore` for Gradle caches, build output, Loom runtime files, IDE metadata, and logs so Git integration does not stage generated files.
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## 0.9.0-alpha - Full-set armor effects
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- Attacker full set: `Better Armor` effect icon, +15 armor toughness, +0.25 knockback resistance.
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- Scout full set: `Lightweight` effect icon, +0.025 movement speed.
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- Defender full set: `Heavy Armor` effect icon, -0.02 movement speed, and final health damage reduced to 85%.
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- Medical full set: `Self-Healing Device` ready effect; below 30% health triggers Regeneration IV for 5 seconds and a 30-second self-healing cooldown.
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- Reused the original mod's mob-effect icons (`tough`, `heavy_armor`, `light_leg`, `rescue`, `rescue_cooldown`).
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- Full-set logic runs server-side so it can later be tested on a dedicated Fabric server as well as integrated singleplayer.
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