Initial import
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bossbar set protect_villagers:wave visible true
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scoreboard players operation #bar pv_wave_bar = #time daytime
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scoreboard players remove #bar pv_wave_bar 14000
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execute if score #bar pv_wave_bar matches ..0 run scoreboard players set #bar pv_wave_bar 0
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execute if score #bar pv_wave_bar matches 3500.. run scoreboard players set #bar pv_wave_bar 3500
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execute store result bossbar protect_villagers:wave value run scoreboard players get #bar pv_wave_bar
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@@ -0,0 +1,6 @@
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bossbar set protect_villagers:wave visible true
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scoreboard players operation #bar pv_wave_bar = #time daytime
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scoreboard players remove #bar pv_wave_bar 18000
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execute if score #bar pv_wave_bar matches ..0 run scoreboard players set #bar pv_wave_bar 0
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execute if score #bar pv_wave_bar matches 3667.. run scoreboard players set #bar pv_wave_bar 3667
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execute store result bossbar protect_villagers:wave value run scoreboard players get #bar pv_wave_bar
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@@ -0,0 +1,6 @@
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bossbar set protect_villagers:wave visible true
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scoreboard players operation #bar pv_wave_bar = #time daytime
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scoreboard players remove #bar pv_wave_bar 22000
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execute if score #bar pv_wave_bar matches ..0 run scoreboard players set #bar pv_wave_bar 0
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execute if score #bar pv_wave_bar matches 833.. run scoreboard players set #bar pv_wave_bar 833
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execute store result bossbar protect_villagers:wave value run scoreboard players get #bar pv_wave_bar
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@@ -0,0 +1,6 @@
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bossbar set protect_villagers:wave visible true
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scoreboard players operation #bar pv_wave_bar = #time daytime
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scoreboard players remove #bar pv_wave_bar 23000
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execute if score #bar pv_wave_bar matches ..0 run scoreboard players set #bar pv_wave_bar 0
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execute if score #bar pv_wave_bar matches 917.. run scoreboard players set #bar pv_wave_bar 917
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execute store result bossbar protect_villagers:wave value run scoreboard players get #bar pv_wave_bar
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