Initial import
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@@ -0,0 +1,14 @@
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scoreboard players add @s homingloot_count 1
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execute if score @s homingloot_count matches 20 run data remove entity @s Motion
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execute if score @s homingloot_count matches 20 run data modify entity @s NoGravity set value 1b
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execute if score @s homingloot_count matches 20.. run particle dust_color_transition 0.969 1.000 0.000 1 0.031 0.451 1.000 ~ ~ ~ 0 0 0 1 0 force @a[distance=..96]
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execute if score @s homingloot_count matches 20.. at @s run tp @s ^ ^ ^.3 facing entity @p[gamemode=!spectator,distance=..96] feet
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execute if score @s homingloot_count matches 20.. at @s run tp @s ^ ^ ^.3 facing entity @p[gamemode=!spectator,distance=..96] feet
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execute if score @s homingloot_count matches 30.. run particle dust_color_transition 0.969 1.000 0.000 1 0.031 0.451 1.000 ~ ~ ~ 0 0 0 1 0 force @a[distance=..96]
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execute if score @s homingloot_count matches 30.. at @s run tp @s ^ ^ ^.3 facing entity @p[gamemode=!spectator,distance=..96] feet
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execute if score @s homingloot_count matches 30.. at @s run tp @s ^ ^ ^.3 facing entity @p[gamemode=!spectator,distance=..96] feet
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