Fix login gamemode

This commit is contained in:
Darto KLoning
2026-09-07 05:53:59 +07:00
parent abc1942ecd
commit 244a8865f0
6 changed files with 44 additions and 22 deletions
@@ -30,6 +30,10 @@ public final class DimensionGameModeManager {
private final Map<String, String> configured = new LinkedHashMap<>();
private final Map<UUID, String> lastDimension = new ConcurrentHashMap<>();
private final Map<UUID, Integer> joinEnforcementTicks = new ConcurrentHashMap<>();
private static final int JOIN_ENFORCEMENT_DURATION_TICKS = 100; // 5 detik
private static final int JOIN_ENFORCEMENT_INTERVAL_TICKS = 5; // 0.25 detik
public boolean load() {
if (!Files.exists(PATH)) {
@@ -77,14 +81,37 @@ public final class DimensionGameModeManager {
public void tick(MinecraftServer server) {
for (ServerPlayer player : server.getPlayerList().getPlayers()) {
UUID uuid = player.getUUID();
String dimension = player.level().dimension().identifier().toString();
String previous = lastDimension.put(player.getUUID(), dimension);
String previous = lastDimension.put(uuid, dimension);
if (!dimension.equals(previous)) {
applyConfiguredMode(player, dimension, true);
}
Integer remaining = joinEnforcementTicks.get(uuid);
if (remaining != null) {
if (remaining <= 0) {
joinEnforcementTicks.remove(uuid);
} else {
if (remaining % JOIN_ENFORCEMENT_INTERVAL_TICKS == 0) {
applyConfiguredMode(player, dimension, true);
}
joinEnforcementTicks.put(uuid, remaining - 1);
}
}
}
}
/**
* Selama beberapa detik pertama setelah login, gamemode dikoreksi berulang.
* Ini sengaja dibuat sebagai stabilization window karena vanilla player-data
* maupun mod lain dapat menerapkan state player sedikit lebih lambat dari event JOIN.
* Setelah window selesai, player tidak terus-menerus dipaksa kecuali berpindah dimension.
*/
public void beginJoinEnforcement(UUID uuid) {
joinEnforcementTicks.put(uuid, JOIN_ENFORCEMENT_DURATION_TICKS);
}
/**
* Memaksa gamemode yang dikonfigurasi untuk dimension player saat ini.
* Dipakai setelah teleport agar join/reconnect tidak bergantung hanya pada
@@ -99,6 +126,7 @@ public final class DimensionGameModeManager {
public void onDisconnect(UUID uuid) {
lastDimension.remove(uuid);
joinEnforcementTicks.remove(uuid);
}
public String get(String dimension) {
@@ -134,6 +134,13 @@ public final class LobbySystemsMod implements ModInitializer {
server.execute(() -> {
POSITIONS.captureCurrent(player);
TELEPORTS.scheduleJoinToLobby(player);
if (CONFIG.get().manageDimensionGamemode) {
// Terapkan segera pada state player yang sudah dimuat, lalu pertahankan
// stabilization window agar state login yang diterapkan terlambat oleh
// vanilla/mod lain tidak mengalahkan konfigurasi Lobby Systems.
DIMENSION_GAMEMODES.applyForPlayer(player, true);
DIMENSION_GAMEMODES.beginJoinEnforcement(player.getUUID());
}
LobbyLog.state(
"PLAYER JOIN",
"Player: " + player.getName().getString(),