fix loom and auth path
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@@ -477,3 +477,14 @@ Lobby Systems is **proprietary software — All Rights Reserved**. Public access
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- EasyAuth is intentionally marked incompatible while native Lobby Systems Auth is enabled.
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For the intended hybrid mode, keep `online-mode=true` in `server.properties` and remove EasyAuth before testing.
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## v1.7.1
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- Fixed hybrid `online-mode=true` login: confirmed non-premium players now receive a deterministic offline GameProfile and advance through the login state machine instead of falling into vanilla `Invalid session`.
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- Premium username lookup now prefers the modern `api.minecraftservices.com` public profile endpoint and falls back to the legacy Mojang endpoint.
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- Premium/unknown identities still use vanilla authentication; lookup failure never silently grants a local identity.
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- Local/cracked players remain password-gated after join. `requireLoginEveryJoin` defaults to `true`; session bypass is intentionally not enabled yet, so changing it currently does not weaken authentication.
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- `enforce-secure-profile=true` is intentionally left supported; cracked chat will be validated in server testing before any secure-chat compatibility override is added.
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## v1.7.2
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- Fixed the authentication access widener so the private Minecraft login state type is widened during compilation, not only declared in mod metadata.
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- Added Loom `accessWidenerPath` configuration for compile-time access widening.
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