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Port Changelog

0.12.0-alpha

  • Fixed the remaining Minecraft 26.2 recipe parse errors caused by non-existent common glass tags.
  • Replaced #c:glass with the vanilla minecraft:glass ingredient for Armored Chemical and Chemical Protective helmets.
  • Replaced #c:glass_blocks/black with minecraft:black_stained_glass for Attacker, Defender, and IRS helmets.
  • Kept the recipe intent intact while avoiding dependency on common tags that are not present in the current Fabric 26.2 tag set.

0.11.0-alpha - Minecraft 26.2 datapack/recipe compatibility

  • Migrated every LRArmor shaped-recipe key ingredient from the legacy object form ({"tag":"..."} / {"item":"..."}) to Minecraft 26.2 string ingredients ("#namespace:tag" / "namespace:item").
  • Fixed repair tags that referenced the nonexistent item minecraft:iron; iron-based armor now uses minecraft:iron_ingot.
  • Normalized the retained armor_data repair-item identifiers to minecraft:iron_ingot as well, so future regeneration cannot reintroduce the invalid ID.
  • Carried forward the corrected compile/release helper scripts from the previous revision.
  • Dedicated-server target: no Couldn't load tag lrarmor:... and no Couldn't parse data file 'lrarmor:... errors during datapack loading.

0.10.0-alpha - Legging visibility, branding, and release workflow

  • Fixed vanilla player legs/pants showing through LesRaisinsArmor leggings. Any LR leggings now hide both vanilla leg and pants layers, including suits whose upstream armor_display JSON omitted a leggings section.
  • Added the supplied icon.png as the Fabric mod icon at assets/lrarmor/icon.png.
  • Renamed the canonical project documentation from README-PORT.md to README.md for Gitea/Git hosting.
  • Added release.bat, driven by gradle.properties, for preparing versioned release artifacts and optional Git tagging.
  • Port remains alpha while full-set gameplay effects and dedicated-server parity continue to be validated.

Port iteration 7

0.7.0-alpha

  • Starts the Fabric port's own version line. The original Forge version remains documented as provenance, but releases no longer inherit the upstream 0.1.4.4-fabric.N version string.
  • Fixed stale vanilla player-part visibility after armor changes. PlayerModel now resets every LesRaisinsArmor-controlled part at the start of each animation setup, then applies the current frame's armor_display hide mask at the end.
  • This specifically fixes cases such as removing a helmet while keeping a chestplate equipped and having the player's head remain invisible.
  • No GeckoLib model scale or transform changes in this iteration; Port 7 isolates the visibility lifecycle fix.

Port iteration 6

0.1.4.4-fabric.6

  • Ported the original Forge assets/lrarmor/armor_display/*.json body-part hiding behavior to Minecraft/Fabric 26.2.
  • Added a client render-state bridge: AvatarRenderer extracts equipped LesRaisinsArmor pieces into an AvatarRenderState hide mask.
  • Added a PlayerModel mixin that hides the vanilla head/hat/body/arms/sleeves/legs/pants named by the original armor display JSON.
  • The JSON files remain the source of truth; suits without an armor_display file keep vanilla body rendering unchanged.
  • Keeps GeckoLib 5 model rendering, the dedicated creative tab, and local client/server run scripts from Port 5.

Port iteration 2

0.1.4.4-fabric.5

  • Migrated GeckoLib model assets from the legacy assets/lrarmor/geo/... layout to GeckoLib 5's canonical assets/lrarmor/geckolib/models/... layout.
  • Migrated animation assets to assets/lrarmor/geckolib/animations/....
  • BedrockArmorModel now returns GeckoLib 5 logical resource IDs without location prefixes or .geo.json / .animation.json suffixes.
  • Texture paths remain vanilla-style full texture paths (textures/...png), as required by GeckoLib 5.
  • Keeps the custom LesRaisins Armor creative tab and local run scripts from Port 4.

Changes from fabric.1:

  • Updated Fabric API to 0.158.0+26.2 for GeckoLib 5.5.4 compatibility.
  • Updated CreativeModeTabEvents import to the Fabric 26.2 creativetab.v1 package.
  • Changed Fabric/GeckoLib dependencies to Loom modImplementation.
  • Removed splitEnvironmentSourceSets() for now. GeckoLib 5.5.4 exposes client render types through GeoRenderProvider; compiling the renderer in the standard Loom source set allows javac to resolve HumanoidRenderState.
  • src/client/java remains logically client-only through the client entrypoint in fabric.mod.json.
  • Bumped private port version to 0.1.4.4-fabric.2.

Dedicated-server runtime verification remains a later test step; this iteration targets the current compile blockers first.

Port 4

  • Fixed GeckoLib model and animation resource identifiers to include the actual geo/animations directories and file extensions.
  • Added dedicated LesRaisins Armor creative tab.
  • Added run-client/run-server scripts for Windows and Linux.

0.8.0-alpha - Build/Git workflow

  • Version line moved to 0.8.0-alpha; release version continues to come exclusively from gradle.properties.
  • Reworked compile.bat based on the Lobby Systems workflow supplied by DartoKloning.
  • compile.bat now reads mod_version, minecraft_version, maven_group, and archives_base_name from gradle.properties.
  • If the exact main JAR for the current mod_version already exists, the script asks whether to rebuild or skip directly to Git integration.
  • If the current-version JAR is absent (including an empty build/libs or a JAR from a different version), the build runs automatically.
  • After a successful build, the script can commit and push the repository.
  • Git push retries automatically up to three times per round; after three failures the user can choose another three-attempt round or stop.
  • Added .gitignore for Gradle caches, build output, Loom runtime files, IDE metadata, and logs so Git integration does not stage generated files.

0.9.0-alpha - Full-set armor effects

  • Attacker full set: Better Armor effect icon, +15 armor toughness, +0.25 knockback resistance.
  • Scout full set: Lightweight effect icon, +0.025 movement speed.
  • Defender full set: Heavy Armor effect icon, -0.02 movement speed, and final health damage reduced to 85%.
  • Medical full set: Self-Healing Device ready effect; below 30% health triggers Regeneration IV for 5 seconds and a 30-second self-healing cooldown.
  • Reused the original mod's mob-effect icons (tough, heavy_armor, light_leg, rescue, rescue_cooldown).
  • Full-set logic runs server-side so it can later be tested on a dedicated Fabric server as well as integrated singleplayer.