# LesRaisinsArmor — Fabric 26.2 private port Target: Minecraft 26.2, Fabric Loader 0.19.3, Fabric API 0.156.0+26.2, GeckoLib 5.5.4, Java 25. This first port baseline keeps all original GeckoLib geo models, armor textures, inventory textures, translations, armor stat data (converted into registration-time ArmorMaterial values), and recipes. Epic Fight compatibility and Forge-only integrations were intentionally removed. ## Build Windows: `compile.bat` Linux/macOS: `./compile.sh` The scripts verify Java 25, download Gradle 9.5.1 locally when needed, then run `clean build`. ## Current port scope - All original armor items are registered, including the two-piece `joker_armed` set present in the Forge source. - Defense, toughness, knockback resistance, enchantability, durability, equip sound, and repair ingredients are migrated from the original `armor_data` JSON. - GeckoLib 5 armor rendering is wired to the original Bedrock/GeckoLib models and textures. - Items are added to the vanilla Combat creative tab. - Forge datasync/networking was removed because armor stats are now deterministic at registration time. ## Follow-up parity work The Forge source's full-set effects (Attacker, Defender, Scout, Medical), player-body-part hiding used to reduce model clipping, and any remaining 26.2 recipe/tag schema adjustments should be validated in-game after the first successful compile. These are intentionally isolated from the baseline so compiler/API errors can be resolved first. ## Versioning Starting with Port 7, this private Fabric 26.2 port uses its own release line. `0.7.0-alpha` is the first version on that line. The upstream Forge version is retained only as source/provenance context.